Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Wednesday, March 5, 2014

Mordheim Bodyguard

A wip shot. Lucky to grab this guy off trademe not long after games workshop pulled the item days before I went to order it. His purpose is unit filler for my Empire army, but gosh, if I don't want more of these older ogre sculpts for a Maneater unit for my Ogre Kingdoms lot.




Tuesday, February 25, 2014

What lightbox?

I really need to build a lightbox, this light is good for painting but not for pictures.

I need to wash and paint up some freehand stuff on the banners, then base them but huzzah, another unit.
These gentlemen will be joined by a Grandmaster of the Black Bear (an earlier picture who also needs basing) as a fun great weapon unit.



Saturday, February 22, 2014

Knights of the Black Bear WIP

Continued progress, riders are 90% done (it's always 90% though even when I think I'm done) and work on the horses has begun.



Thursday, February 20, 2014

Being creative

I post sporadically and it's rather annoying to come back here and go "oh yeah, I was going to write some words frequently".

So, more frequent updates time. Usually about Warhammer and code and such.

Unitys built in 2d setup has been about for a while, I finally got a look into it for a top down game. Have idea, make terrible programmer art, make idea work. I then spent far too long making better (but still programmer art) sprites for it. Tentatively called SG-R, a top down 10 mission/story based explore shooter.

Of which I do not have any screens of. Oh well.

Having completed my Ogre army I started missing sitting down and painting, so I fell back on my first army ever and picked up some Empire chaps.
Pictures after the jump

Thursday, April 25, 2013

Ogres, Unity, noise, cube spheres oh my

For a rather long time I've just been procrastinating about almost everything, but recently I've found a new kick of motivation.

The warhammer gents are finally getting finished off because, dammit, I want an army completed. 4 more ogres and a hunter for the stonehorn to go.


And a long recurring project in many different languages is a planet generator.
Using a stellar (bad pun, no donuts) link (http://forum.unity3d.com/threads/127292-Procedural-Terrain-on-a-Planet) on the Unity forums, combined with the great free noise library CoherentNoise on the store, I've gone from the elation of
"vertex lit but hey, at least something renders"




to "well, this looks horrible, but it's textured and bump mapped"

to "not bad at all"


I still need to fix the cube spheres texture issues at the seams (I read about a lot of the issues around cube spheres so expected this to crop up) and figure out a better texture system but hey, 3 colour games are in.

The Unity3d forums really are a great resource, there are some definite holier than though jerks but they're the minority. Really nice and helpful bunch indeed.