Thursday, June 19, 2014

Tanky demo

http://quiet.net.nz/Home/Tanky
If you get "MSVCP120dll is missing", you'll need the redist pack from here (as found at
https://answers.unrealengine.com/questions/14088/msvcp120dll-is-missing-from-your-computer.html )

Slowly working on the style and the UI.
Find and kill the transport and the enemy base.
Weapons do different damage, you can't fly too high or your engines cut out.
Whether you win or lose, the game will reset after 10 seconds.

I've tried to keep to a colour scheme and a style of older games, so the UE4 settings are set to low or medium at best to achieve that, and left handed keybinds are also in thanks to my friend dm, full rebinding is later.

It's only spawning a single transport at the moment, but that is configurable for "missions". While the landscape hills are random, the spawn points are currently fixed. There is also a repair trigger that will be added once I do proper spawn placing.

Next up, some multiplayer I think.

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