A thing I have made http://www.quiet.net.nz/Games/Play/Choice
I wanted to do a step by step idea and see how I would translate that into a 2d game and what things take time and more planning than usual. It was about 2 nights work, lots of time spent on "art" and realising that planning out the game flow is really important instead of bolting extra bits on.
6 random endings, turn the key or don't. You might not die.
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