Thursday, April 24, 2014

Hovering tank

I made a thing. A hovering tank thing in Unreal Engine 4.02.
Based on the UFO blueprint input sample and combined with a sphere trace check with variable thrust power to try and balance out the bouncing (it's still not there).



Sunday, April 13, 2014

Old code test - Polgonising a scalar field

http://www.quiet.net.nz/Games/Play/Polygonise
Voxel deformable blah blah. It'll make your browser unresponsive for a moment as it grinds out some triangles. Click to drill a hole through the ball!

Based like most implementations on http://paulbourke.net/geometry/polygonise/

Wednesday, April 9, 2014

Polar Express preview

Decided to just throw some of the sandboxed work up on my site. Part of a story based game I've been kicking around for some time.
Bugs wise, yes, I know about the ejecting from the ship and that the URL has orbit and not express in it ;)
There's also terrible lighting in the first corridor in space, it's fine in the windows version, so some research to do.

http://www.quiet.net.nz/Games/Play/PolarOrbit

Tried making this in Unreal Engine 4 but gosh I'm bad at level design (as you will see I'm also bad at programmer art and such). UE4 is a fantastic tool though, good work Epic.